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Reinforcement Learning

Reinforcement learning is a type of machine learning where an agent learns to make decisions by interacting with an environment, receiving rewards or penalties for its actions, and iteratively optimizing its policy (strategy) to maximize cumulative reward. 

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Reinforcement Learning

k.i. - Reinforcement Learning

Reinforcement learning (RL) is a subfield of machine learning that focuses on how agents should take actions in an environment to maximize cumulative rewards. It differs significantly from supervised and unsupervised learning paradigms, where reinforcement learning emphasizes learning through interaction and feedback rather than relying solely on explicit examples. The concept can be traced back to behavioral psychology, particularly the principles of operant conditioning, where actions yielding positive outcomes are reinforced, and those yielding negative outcomes are discouraged.

 

At the core of reinforcement learning is the agent-environment interaction. An agent operates within an environment and makes decisions that affect its state. The environment responds to the agent's actions by providing a new state and a reward signal, quantifying the immediate benefit of the action. The primary objective for the agent is to develop a policy, a mapping from states to actions, that maximizes the expected sum of rewards over time, often referred to as the return.

 

Reinforcement learning can be framed mathematically using the Markov Decision Process (MDP). An MDP comprises a set of states, actions, transition probabilities, and reward functions that encapsulate the environment's dynamics and the agent's goals. The agent perceives the current state and, using its policy, selects an action. Once executed, this action causes a transition to a new state accompanied by a reward. The process continues iteratively, allowing the agent to learn from its experiences.

 

There are distinct approaches within reinforcement learning, chiefly categorized into model-based and model-free methods. Model-based approaches involve learning a model of the environment's dynamics, which allows the agent to plan ahead by simulating various scenarios. Conversely, model-free methods, such as Q-learning and policy gradients, rely directly on sampled experiences to improve the policy without explicitly modeling the environment.

 

One of the significant challenges in reinforcement learning is balancing exploration and exploitation. The agent must explore new actions to discover their potential rewards while also exploiting known actions that yield high rewards. This dilemma is often addressed through strategies like epsilon-greedy, where the agent probabilistically chooses between exploration and exploitation.

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